
Right, let's get into the ILS calculations. This is where we start turning the glide path into practical numbers you can fly with.
The core idea here is the 1:60 rule. It's a simple approximation that says, over a distance of 60 units, a one-unit change in height corresponds to about one degree of angle. We use it to predict two things on an ILS approach: the height you should be at a given range, and the rate of descent you need.
Let's work through the example. An aircraft is at 4 NM from touchdown, flying a 3° glide path, at a groundspeed of 150 kt. We want the height and the rate of descent.
First, height. The rule gives us a formula: Height = (Glide Path Angle × Range) / 60 × 6076 ft. That 6076 is the number of feet in a nautical mile. But we can simplify it. Since 6076 divided by 60 is roughly 100, the formula becomes Height = Glide Path Angle × Range × 100. So for our example: 3 × 4 × 100 = 1200 ft. That's the height we'd expect at 4 NM on a 3° glide path.
Now, the honest truth: the trigonometric solution gives 1274 ft. So the 1:60 rule underestimates the height by about 74 feet. That's fine — we're using this as a check for gross errors, not for precise navigation.
Now the rate of descent, or ROD. The logic is: find the change of height per NM, then multiply by the speed in NM per minute. The formula is ROD = (Glide Path Angle × 1) / 60 × 6076 ft × (Ground Speed / 60) feet per minute. Simplified, for a 3° glide path, this becomes ROD = 5 × Ground Speed feet per minute. So for 150 kt: 5 × 150 = 750 feet per minute.
Again, this is an approximation. The trigonometric value is 796 fpm, so we slightly underestimate. But as a planning tool, it's excellent.
One critical note: this is only valid for a 3° glide path. If you're flying a different glide path angle, calculate for 3° first, then divide by 3 and multiply by your actual glide path angle. Or just use your Navigation Computer.
So there you have it — two quick mental checks: height equals glide path angle times range times 100, and rate of descent equals 5 times groundspeed, both for a standard 3° glide path.
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